Wayfinder Studios released the first public Wyldheart demo on 8 October, announcing it during the Triple-i Initiative Fall Showcase. It is free to try on Steam for a limited time, and it is the first proper look at a co-op RPG built around a problem most groups know too well.
The studio also has a publisher now. Curve Games signed on in mid-September, and its name sits beside Wayfinder Studios on the Steam page.
What the Wyldheart demo includes
The demo covers the Whisperwood region and four dungeons, and supports four-player co-op throughout. Combat swaps freely between melee, ranged weapons, spells and thrown concoctions, with classless skill trees spread across Adventuring, Survival, Dungeoneering, Weaponry and Magic.

Built for groups who cannot schedule game night
The pitch is tabletop-adjacent. Wyldheart takes cues from West Marches play, the sandbox style where a pool of players organizes its own sessions rather than waiting for one dungeon master. Campaigns run about 10 hours of story with 15 more of optional content, which is a night or two of sessions rather than a hundred-hour commitment.
It also removes the usual co-op tax. Saves are cloud-shared, experience is awarded to the group, and difficulty scales, so a party can keep going while someone is offline without that person falling behind. Drop-in and drop-out is seamless.
Around that sit the parts tabletop players expect: handcrafted towns, villagers with their own schedules, and quests revealed by eavesdropping and sorting rumours rather than following map markers. You play a peasant rather than a chosen one, hunting one of the ancient Relics of Caerwyn to protect your town.
Who is making it
Wayfinder Studios is a small team led by co-founders Dennis Brännvall, Fia Brännvall and Manne Ederyd, whose backgrounds include DICE and Embark Studios. Curve Games is an indie publisher, and the partnership gives the project commercial backing it did not have before.

What comes next
Wyldheart is in alpha and heads to Early Access, with the studio aiming to finish the Early Access period and ship a 1.0 build during 2027. The Early Access version is planned to include the first campaign, three ancestries (Freefolk, Mossling and Grimhorn) and 19 roleplaying backgrounds.
It joins a run of indie RPGs using a free demo to build an audience before Early Access, among them Emberville.
Two things worth knowing before you wishlist. The studio has said it plans to gradually raise the price as it adds content, so the current listing will not hold. And the demo is billed as limited time, so there is no guarantee it stays available indefinitely. The game is confirmed for PC on Steam and Epic Games Store, with a release date still to be announced. More detail sits on the Triple-i showcase page.


