Grinding Gear Games will ship a native Mac version of Path of Exile 2 in the future, and it will be a much better experience than the Mac support the first game carried. A dedicated Windows ARM build is a different story, even though the game already runs on ARM hardware.
Game director Jonathan Rogers confirmed both positions during the Path of Exile 2 World Tour stop in Bangkok, ahead of the game’s 1.0 release on December 11, 2026.

A native Mac version is confirmed, details are not
Rogers said the studio is working on native Mac support for Path of Exile 2 and that it improves on the first game by a wide margin. The plan to release on Mac was announced long ago and still stands, though the studio has not detailed how that release will work.
“I use a Mac at home for my laptop,” Rogers said, explaining why the Mac build matters to him personally. He keeps a Windows machine for his desktop.
The 1.0 factsheet backs the commitment. Path of Exile 2 ships on Mac alongside the December 11 launch, supporting M2-series Macs and newer, plus M1 Pro systems. That is a native release, not a wrapper.

Windows ARM is tested, but not a target
The ARM question came from the floor. Rogers said the team tested the game on an ARM laptop sent over by Nvidia and it appeared to run fine. He has not discussed building for ARM directly.
His reasoning for not adding a build target is simple. If the game already runs well through the current path, a separate ARM build is hard to justify.
That leaves Windows on ARM in a workable but unofficial state. It runs, it is not a supported configuration, and nothing in the launch material promises otherwise.

Why the Mac version matters more than it sounds
The first Path of Exile had Mac support that players described as rough, and the comparison came up more than once in Bangkok. The new work is aimed squarely at that gap. Gadget Pilipinas has followed the long road to this launch, from the ExileCon 2026 announcement through the endgame overhaul in May.
It also lands at a useful moment. Path of Exile 2 leaves Early Access as a free-to-play game on December 11, carrying the Conquerors of Wraeclast league, the Shadow class and Acts 5 and 6. Mac players who waited through the Early Access period get the finished campaign at the same time as everyone else.
The game arrives on PC through Steam and the Epic Games Store, on PlayStation and Xbox, and on Mac. Philippine players on Apple Silicon get the native build at launch, free to play.
The short version

Native Mac support is confirmed, arrives with 1.0, and is aimed at fixing an old weak spot. Windows ARM runs today and will probably stay unsupported, which is the right call for a studio shipping a live-service game it needs to keep stable on the platforms it can test. The 1.0 build is also about 25 percent faster on the CPU than the previous version, work that benefits every platform, Mac included.


